Founder & solo developer
William
Solo developer building Velvet Door. Blueprint-first, coffee-driven, obsessed with systems that tell stories. Based in France.
Manifesto
What the studio actually believes. Not a style guide — a set of refusals.
Being independent means answering to the work, not a quarterly target. Traditional publisher pressure — milestone gates, forced timelines, genre mandates — is a no. Collaboration with publishers who genuinely respect the project is something else. Independence is about keeping the thread, not refusing every helping hand.
We build games the way you plant a garden, not the way you write a play. Interesting things emerge from systems in collision. Scripts close down possibilities. Systems multiply them.
The most interesting things happen when humans must coordinate, negotiate, and improvise together under pressure. Not a dogma about form — cooperative, competitive, asymmetric — the game decides. But the territory worth exploring is almost always human organization at its most fragile.
A well-built system teaches itself through what it is. Consequences follow from actions. The interface reflects the reality. You learn at whatever pace you choose — there's no single right way through a game that trusts you to find your own. Tutorials aren't the problem. Condescension is.
Not genre exercises. Every game should deliver what only games can: fun that only makes sense once you've had it, a story that belongs to the people who played it, a moment worth keeping. Mechanics are vocabulary, not purpose. A mechanic you can't feel has no business being there.
Roadmap
No ship dates we don't mean. Follow along on Discord for week-by-week devlog.
Now
One night, one speakeasy, all core systems wired end-to-end.
Next
Small, invite-only. We want tables of friends, not strangers.
Soon
Because the game is about your table's stories, it needs tables.
Later
When the evenings are worth remembering without us explaining why.
Studio
Small on purpose. Slower on purpose. Accountable on purpose.
Founder & solo developer
Solo developer building Velvet Door. Blueprint-first, coffee-driven, obsessed with systems that tell stories. Based in France.